Follow

Contact

352.213.9571

Address

4406 Locust St Apt 3R
Philadelphia, PA

19104 USA

©2016 by www.jeffreyvadala.com. Proudly created with Wix.com

Virtual Reality in Higher Education: Using VR to Understand and Explore Ancient Maya Metaphysics

June 25, 2018

Anthropologically Critiquing Reality: Virtual Realities and Actual Realities

January 24, 2018

Seasonal Rhythms and Quotidian Duties: Insights into the Impact of Environment on Structuring Daily Life Using El Eden Wetland, Quintana Roo, Mexico a...

January 17, 2017

Teaching a Digital Anthropology

January 4, 2017

Digital heritage and Archaeology

January 4, 2017

Cerro Maya 3d (Cerros), Belize

January 3, 2017

1/1
Please reload

Facebook’s Brain Interface, Human-Machine/Tool Interactions and the Neural Future of VR

October 24, 2018

Facebook is going totally Matrix on us! At this week’s F8 Conference, Facebook revealed some far out plans regarding the inclusion neural interfaces that will eventually be included in virtual reality systems. Facebook’s new brain interface for virtual reality may be a while off but when it does hit the market, it could change things forever.

 

 

Because Facebook’s new approach to virtual reality is being detailed over the next few days at the F8 Conference, I will be exploring the topic of human-machine interactions in greater detail while providing updates on Facebook’s announcements over the new days. Furthermore, because their approach to virtual reality is potentially groundbreaking and world-changing, I will be exploring the topic of human-machine interaction in detail while considering what this means for the future of virtual reality porn, and consequently human sexuality and human relationships in general.

Image credit: Paramount

Human Machine Interfaces: Relationship between Human and Tool

Facebook is working on an issue that has been explored by computer scientists, neurologists, interaction experts, and psychologists since the dawn of computing itself. More specifically, Facebook is hoping to contribute to and redefine the paradigm of human-machine interaction. Although computers are new additions to human society, tools, which computers are at their core, are a key staple of human society.

Therefore, to understand the bigger picture, I consider computers primarily as tools. Many scientists, anthropologists, philosophers, and historians argue that the ways in which we interact with our tools are just as important as the tools themselves. In other words, the relationships we as humans have with our tools is key to understanding people and tools themselves.

Delving Back: The Earliest Interfaces

Since primates first started picking up sticks and using them to eat ants, to smash things, and to hit other primates, tools have greatly aided entities needing to accomplish a variety of tasks. Archaeologists know that roughly around 2 million years ago, humans began to smash rocks together to create simple stone tools. Called Oldowan technology, the earliest human tools were used for a variety of purposes that were beneficial for food processing, hunting, digging and chopping implements.

Oldowan stone tool use. Image credit: Roger Turkain

That said, these tools were not easy to use. It took a fair amount of skill to find the right kind of rock that would break in a way that would produce sharp edges. Additionally, there were a variety of skills involved in producing sharp edges on the rocks. Although such tools were extremely simple, using the finished tool was not easy either. Using Oldowan tools required skill, strength, and practice.

In many cases, the most useful Oldowan tools were sharp flakes that chipped off of larger stones. These small sharp flakes were used as simple knives for cutting flesh, hides, and other tasks related to butchering. Oldowan flakes greatly aided early humans food processing allowing them to capture more calories from their environment.

The Key Feature
Often overlooked is the fact that early flake tools required a special human-tool interface to be efficiently produced. Anthropologist Dennis O’Neil notes, “efficient use of this percussion flaking technique requires a strong precision grip.  Humans are the only living primates that have this anatomical trait.”

What does any of this have to do with Facebook’s VR neural interface?

Image credit: Pure futuristic sex by Thierry Mugler

Well, as archaeologists have discovered that a special anatomical feature was key to creating an interface, Facebook is actively exploring the anatomical and neurological structures that will allow us to interface with machines and computers in a more intensive and dynamic manner.  As I will discuss in upcoming posts, the resulting interfaces will provide massive new possibilities for relationships between humans and computers.

 

 

 

 

Just this week, Facebook announced that they are aiming to create a new paradigm of virtual reality with neural interfaces that will potentially change the way we interact with computers, other humans, artificial intelligence, and sexual beings, real and virtual. Facebook’s connection to human relationships and sexuality itself can not be under exaggerated.

 

Remember, Facebook started out as a way for college kids to find each other to hook up. More than that, it was a way for college kids to figure out who was fucking who. At least, this was what “The Social Network” portrayed. So with this in mind, we can already assume that Facebook has changed how human relationships form and how human sexuality itself emerges.

Their new neural interface is just another step in this direction.

Image credit: The Social Network

Excepting now, with billions of dollars of research funding, Facebook can afford to explore and scientifically study human relationships. Instead of only focusing on understanding human-human relationships, their newest research appears to be focused on understanding human-machine relationships. When considering machines as tools, our relationship history can be regarded as a long and arduous history of relations.

History of Relations

Image credit: Buzzfeed

As I previously described, when considering human-machine relationships as human-tool relationships, we can see that a long history exists. In the case of stone tool technology,  the relationship between human and tool required an anatomical trait, the precision grip. The grip is required for the tool even to exist. Because humans have the precision grip that allows them to hold stones in a certain way, we can say that people interface with matter, to produce tools and thereby create relationships with objects.

Facebook’s research essentially is attempting to understand and locate a precision grip that exists within the brain itself. They believe that finding key neural structures (which can be analogically compared to the precision grip) will allow us to directly interface with computers. Their goal, to create a neural interface, can be understood as a quest to find and create perhaps the ultimate human-tool relationship, a relationship that will allow us to directly communicate our ideas, thoughts, and intentions to hardware and, consequently, software.

A Key Element of Existence

Even without archaeological evidence like Oldowan tools, most philosophers and anthropologists agree that human relationships with tools have always been a key aspect of human existence. The philosopher Martin Heidegger argued that humans are tool-beings – creatures that exist perpetually in relationships with tools.

Image credit: Pexels

Heidegger argued that when efficiently working with tools, our relationships with them becomes so strong, that the tools themselves often disappear and feel like they are part of our bodies. Think about when you become really good at riding a bike. After awhile, it starts to feel instinctual to control and instinctively easy to maneuver. After creating a relationship with the bike, riding requires very little forethought or contemplation.

Heidegger thought that this phenomenon was a key aspect of human psychological existence. Facebook’s goal is very similar to the phenomena that Heidegger described. That said, their first goals are singularly focused on issues that VR users have to face. In particular, keyboard use.

You know how it sucks to type when you are watching a virtual reality porn because you can’t see your keyboard and it slows down your whole wack-session?

Their neural interface is an attempt to eliminate controllers and keyboards while allowing us to instinctively and intuitively interact without keyboards. Facebook says that they are creating “a system capable of typing 100 words-per-minute straight from your brain.” Just this little step will make your browsing 1000 times better than it is now. Beyond browsing, interacting with adult AI’s or VR webcam stars will not only be possible but intuitive and easy. You will just have to think, I love your babylons and she will know!

 

Please reload